Description
Book 1: Roads & Ruins focuses on adventures traveling between towns, whether its ambushes on the road or crumbling towers found along the way.
Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn’t expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.
Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.
- 64 pages of side quests that defy players expectations and fit in any campaign
- Each adventure is 1 to 2 hours of gameplay – perfect for short sessions or to fill out longer game nights
- Truly system-neutral – compatible with 5e or any other system – there are no game specific mechanics
- The perfect GM backup plan for when players decide to do something you have no plan for
- Requires no preparation – you don’t even need to read the entire adventure before you start running it
- Stop worrying about being underprepared – your players will never see you sweat
Payment & Security
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.