Description
Set: | Innistrad: Midnight Hunt Minigame |
Type: | Card — Magic Minigame |
Rarity: | Common |
1-6 Players | 1+ Packs | 10 minutes
OBJECTIVE:
Tell the best horror story you can, using the cards in your booster as inspiration.
Get Ready:
Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate pules for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down.
LET'S PLAY:
Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
Introduction
• Setting: a land
• The characters: three creatures/planeswalkers
• Why the characters are at the location: a noncreature card
• The monster the characters face: a DFC card
Action
• The characters make a critical mistake: a noncreature card
• The first to die: choose one of the three characters
• How the monster kills the first character: a noncreature card.
• The hero: choose one of the two remaining characters
• Describe the monster's weakness/secret/motivation and how the hero discovered it: a noncreature card or creature/planeswalker card
Resolution
• Confronting the monster: a noncreature card
• The lone survivor: choose one of the two characters
• Ending: Create this yourself! How did the second character die? Did the monster survive? Was it all worth it?
TO WIN:
After the story's been told, assign the following awards by popular vote to players: Scariest, Funniest, and Most Exciting. Feel free to invent your own awards as well. In the case of a tied vote fo the winner of an award, randomly determine its winner.
OBJECTIVE:
Tell the best horror story you can, using the cards in your booster as inspiration.
Get Ready:
Open a booster for each player and remove any ad, token, and art cards. Then sort the cards into separate pules for double-faced cards (DFCs), single-sided creature and planeswalker cards, land cards, and all other noncreature cards. Shuffle the piles and place each of them face down.
LET'S PLAY:
Go through the beats of the story below in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
Introduction
• Setting: a land
• The characters: three creatures/planeswalkers
• Why the characters are at the location: a noncreature card
• The monster the characters face: a DFC card
Action
• The characters make a critical mistake: a noncreature card
• The first to die: choose one of the three characters
• How the monster kills the first character: a noncreature card.
• The hero: choose one of the two remaining characters
• Describe the monster's weakness/secret/motivation and how the hero discovered it: a noncreature card or creature/planeswalker card
Resolution
• Confronting the monster: a noncreature card
• The lone survivor: choose one of the two characters
• Ending: Create this yourself! How did the second character die? Did the monster survive? Was it all worth it?
TO WIN:
After the story's been told, assign the following awards by popular vote to players: Scariest, Funniest, and Most Exciting. Feel free to invent your own awards as well. In the case of a tied vote fo the winner of an award, randomly determine its winner.
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