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Description
Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.
As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.
Voidfall: Resurgence, the first expansion to Voidfall, introduces a new concept to the game: 'Psionics'. With a new type of Agenda deck, Psionic Agendas, you will be able to harness powerful, re-usable abilities, opening up new strategies and ways to customize your House. The single-use Psionic Combat tokens allow you to launch Psionic Strikes or raise Barriers, potentially changing the course of key fights, while deploying the psionic Vanguards to key sectors allows you to take on greater risks for even greater rewards.
Besides Psionics, the expansion adds a host of new content to the game: six new Houses, (three of which lean heavily into the new Psionics mechanic), twelve new Technologies (introducing new game concepts, a new Fleet type, a new Installation type, and a new Guild type), new Special Sector types and scenarios, improvements and additions to the Cooperative mode, and much more.
Voidfall: The Last Novarch is a narrative-driven campaign expansion set in the Voidfall universe. You’ll face tough decisions that shape the galaxy over the course of eight chapters with nearly 30 unique missions to choose from. Each mission has multiple endings, and every House has a multipart story culminating in over 100 epilogues reflecting the final state of your galaxy. Missions are tailor-made for specific Houses, and each features its own map, special rules, victory conditions, and bonus objectives, along with persistent rewards that open up new opportunities—if you can reach them. Failing a mission never means replaying it, but the consequences will leave their mark.
In addition to being fully resettable, the campaign encourages many playthroughs with branching pathways affecting both narrative and gameplay. Designed in parallel with Voidfall: Resurgence, this campaign can be played with or without expansion content, and allows both solo play and a 2-player cooperative mode using a campaign-specific House with drop-in/drop-out support.
Contents:
- Voidfall: Galactic Box
- Voidfall: Resurgence - Deluxe Edition
- Voidfall: Last Novarch





