Hello my fellow wizards, witches, and all who lie betwixt! Ginger here, Zulu's Event Coordinator for Riftbound, taking advantage of the May newsletter to tell you all about this exciting new card game that's been really hot at our Event Center!
For the uninitiated: Riftbound is a TCG depicting the world of Runeterra, the setting for the hit Netflix series Arcane as well as the video game and eSport League of Legends, and starring dozens of beloved and iconic characters, from Jinx to Teemo to Kai'Sa. Similar to the One Piece TCG, Riftbound is a "leader-based" game where you choose a "Legend" card to build around, each tied to two of the six colors or "domains" in the game. Your domain determines which cards can be included in your deck.


For every Legend you can build around, you also have at least two options for your "Chosen Champion" unit, at least one for each of your two domains. Your chosen champion begins the game outside your deck, playable any time you can pay its casting cost.
In addition, every Legend has a corresponding "signature" card, usually a spell, but sometimes a unit or gear card. These exist within your 40-card main deck, playable at up to three copies each like any other card in your deck.


But how do I win, though?
The main difference between Riftbound and many of its contemporaries is that, instead of fighting your opponent(s) to reduce their life total, the win condition is to score points by winning combat on Battlefields. Players choose three different battlefields to bring with any given deck, selecting one at random at the start of a "best-of-1" game, or one at a time in each round of a best-of-3. These are often the most impactful cards in any game of Riftbound, affecting every player's strategy and decision-making before the first turn of the game. Some have "global effects" just by existing, others only have effects when units are present or engaged in combat there.
Having a points system over a "life total" system means that whether you're playing with two, three, or four players, everyone stays in the game until one person claims that final victory point.
Modes of Play
Riftbound was designed from the ground up with multiplayer as a focus; the "victory points" system is a key ingredient to its success in flexibly supporting a variable number of players without a need for different deckbuilding rules.
At Zulu's, we've seen a flourishing community growing for our 1v1 competitive scene, as well as huge turnouts for our multiplayer events. For our weekly Nexus Nights that take place at our Event Center on Tuesdays, we try to vary the format from one week to the next. We typically default to a healthy amount of 1v1 Best-of-3 nights to give the competitive crowd a chance to practice for bigger events. More recently, we've designated the second Tuesday of every month as "Two-v-Tuesday," and are seeking to add more multiplayer events to our calendar going forward.


How do I get started?
In order to address the temporary lack of product availability since Riftbound launched last November, I've taken it upon myself to curate a "bulk library" of all non-rare cards in the game thus far. We've been very fortunate to have received many generous donations from our community members, some of whom have also been a huge help in organizing them by color, type, and set over many hours of sorting. As a result of these efforts, we've been able to successfully help dozens of players that have come by on Nexus Nights or during our new player events, and hook them up with the building blocks of whichever deck they're most excited about, free of charge.
I also make time and space every Nexus Night to help teach Riftbound to new players that come in, using demo decks I've built from the bulk library. These have been some of my favorite moments interacting with our community thus far.




What's Next for Nexus Nights?
Early May also marks the release of Riftbound's third set: Unleashed. Like Spiritforged before it, this set brings 12 new Legends including fan favorites like Vi, Jhin, Vex, and my lunar warrior queen Diana.
Unleashed also features the debut of the XP mechanic, meant to evoke the feeling of "leveling up" from the League of Legends video game. Some cards care about accumulating XP to reach certain level thresholds, others have you spending it as a resource.












